﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using X3DXNA.interfaces;

namespace X3DXNA.core.CustomNodes
{
    public class MyAppearance : IUsable
    {
        IAppearance appearance;

        public String DEF { get; set; }
        public IAppearance getAppearance { get { return appearance; } }
        public IAppearance setAppearance { set { appearance = value; } }

        public MyAppearance()
        {
            DEF = "StandardAppearance";
            appearance = new MyMaterial();
        }
    }
}
